Cut any textured mesh into named parts
The editor's SEG tool on any one-piece textured model: read the UV islands and painted colours, decide what each piece is, and cut it into named, classed meshes in one undo step. An avocado is the easy case, a toy duck the hard one (ten islands, six parts), an animated fox shows a skinned mesh cut with its skeleton and clips intact, and the page says where the method stops working. Built with the JS Shell.
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